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COMMUNITY QUESTION

My final question "?"

Okay, I have a timer. I am creating game called "Crocodile". In this game one of players becomes "Artist". Guy who drawing words. And all players must guess this word by drawing.

while GameStart == true do
    TimerMessage = Instance.new("Hint", game.Workspace)
    TimerMessage.Text = "This game will end in " ..TimerValue.. " seconds"
    wait(1)
    TimerValue = TimerValue - 1
    TimerMessage:remove()
    if TimerValue == 0 then
        GameStart = false
        IsArtist = false
        TimerValue = 120
    end
end

and when value GameStart = false script running this:

while GameStart == false do
	local MaybeArtist = game.Players:GetChildren()
	game.Workspace.Paintining.ColorPart.BrickColor = BrickColor.White()
	game.ServerStorage.Value.Value = BrickColor.White()
	if #MaybeArtist >= 2 then
		CoolHint = Instance.new("Hint", game.Workspace)
		CoolHint.Text = "Choosing player..."
		local RealArtist = MaybeArtist[math.random(#MaybeArtist)]
		RealArtist.TeamColor = BrickColor.Red()
		CoolHint.Text = "Choosed!"
		RealArtist.Character.Humanoid.Health = 0
		GameStart = true
		IsArtist = true
		CoolHint:remove()
		    if IsArtist == false then
	RealArtist.TeamColor = BrickColor.Blue()
	RealArtist.Character.Humanoid.Health = 0
end	
	end    
	if #MaybeArtist == 1 then
		SorryHint = Instance.new("Hint", game.Workspace)
		SorryHint.Text = "Not enough players! Sorry!"
		wait(1)
		SorryHint:remove()
	end
	wait(5)
end

Its works yeah, but one problem. When GameStart becomes true, timer doesnt work. But if i am turned "true" in script, its works. But when script running "true" its doesnt work. Why? Sorry for my bad grammar, its bad. I am not from english countries, i am learning english.

3 comments

0

no answers :(

0

I am confused, what are you trying to make it do, and what is going on exactly?

0

i am updated post.

1 answer

while wait() do
	while GameStart == true do
	    TimerMessage = Instance.new("Hint", game.Workspace)
	    TimerMessage.Text = "This game will end in " ..TimerValue.. " seconds"
	    wait(1)
	    TimerValue = TimerValue - 1
	    TimerMessage:remove()
	    if TimerValue == 0 then
	        GameStart = false
	        IsArtist = false
	        TimerValue = 120
	    end
	end
	
	while GameStart == false do
	    local MaybeArtist = game.Players:GetChildren()
	    game.Workspace.Paintining.ColorPart.BrickColor = BrickColor.White()
	    game.ServerStorage.Value.Value = BrickColor.White()
	    if #MaybeArtist >= 2 then
	        CoolHint = Instance.new("Hint", game.Workspace)
	        CoolHint.Text = "Choosing player..."
	        local RealArtist = MaybeArtist[math.random(#MaybeArtist)]
	        RealArtist.TeamColor = BrickColor.Red()
	        CoolHint.Text = "Choosed!"
	        RealArtist.Character.Humanoid.Health = 0
	        GameStart = true
	        IsArtist = true
	        CoolHint:remove()
	            if IsArtist == false then
	    RealArtist.TeamColor = BrickColor.Blue()
	    RealArtist.Character.Humanoid.Health = 0
	end 
	    end    
	    if #MaybeArtist == 1 then
	        SorryHint = Instance.new("Hint", game.Workspace)
	        SorryHint.Text = "Not enough players! Sorry!"
	        wait(1)
	        SorryHint:remove()
	    end
	    wait(5)
	end
end

I believe this should fix your problem. What I did was add a While loop so it continuously goes through the loops, and so when one thing is changed it goes to the other, and so on.

Hope this helped and be sure to +1 and accept answer.

If not, please reply back or EDIT your question with the script and any errors in the output so I can fix it as soon as possible.

  • NinjoOnline

2 comments

0

oh man, YOU REALLLY HELPED ME. HUGE THANKS YOU.. And sorry, i cant upvote coz i dont have 5 upvotes :^(

0

You should be able to accept the answers though...

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