I understand that it is not a valid member but it's an if then statement Line 37
Part=workspace.DanceClub.Interactions.Queue
Queue=game.ServerScriptService.DanceClub.Values.Queue
Players=Queue:GetChildren()
b=nil
current=0
function Update(new)
b=new.Name
Players=Queue:GetChildren()
if #Players > current then
current=#Players
for i,v in next ,Players do
local Gui=game.Players[v].PlayerGui.DDR.Queue
Gui:GetChildren()
---WIP----
end end
if #Players < current then
current=#Players
for i,v in pairs(Players) do
local Gui=game.Players[v].PlayerGui.DDR.Queue
local re=Gui:findFirstChild(""..b)
re.Parent:remove()
for i,v in next(Gui) do
if v:IsA("Frame") then
if v.Position.Y.Scale>0 then
v.Position=UDim2.new(0,0,v.Position.Y.Scale-0.13,0)
end end end end end
Part.ClickDetector.MouseClick:connect(function(plr)
Players=Queue:GetChildren()
if Queue[plr.Name]==nil then
----- Error Starts Above ^^^^^^^^^^^^^^^^^6
local Gui=game.Players[plr.Name].PlayerGui
local DDR=game.ServerScriptService.DanceClub.Guis.DDR:Clone()
local z=Instance.new("NumberValue",Queue)
z.Name=""..plr.Name
DDR.Parent=Gui
DDR.Queue.Visible=true
local number=0
for i,v in next(Players) do
print(v)
local Frame=game.ServerScriptService.DanceClub.Guis.Player:clone()
Frame.Name=""..v
Frame.Parent=DDR.Queue
Frame.PlayerName.Text=""..v
Frame.Position=UDim2.new(0,0,0.13*number,0)
Frame.Visible=true
number=number+1 end
end
Update(plr)
end)
Queue.ChildAdded:connect(function(plr)
Update(plr)
end)
Queue.ChildRemoved:connect(function(plr)
Update(plr)
end)

1 comment
Can you post a picture of the ancestry of Queue?