So basically I'm willing to make a basic key detection event.
I've been using the InputBegan event from UserInputService, yet this is the issues :
" This event will always fire regardless of game state "
The scripts detects the keys pressed even when a player is typing, which is an issue. Do you know a way to disable the event while the player is typing?
( I'm not using KeyDown event for reasons )

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Well, i can suggest that you could make an exception table with the keys that you don't want to be pressed. ( Like, local NotTriggered = {"a","b","c"} )