So I'm a bit confused on how to use the Motor6D joint. How do you rotate it on a specific axis instead of one axis? The wiki puts out his code:
local base = game.Workspace.Base local part = game.Workspace.Part local motor = Instance.new("Motor6D", game.JointsService) motor.Part0 = base motor.Part1 = part motor.C0 = CFrame.new(0,0,1) motor.C1 = CFrame.new(0,0,-1) motor.MaxVelocity = math.rad(3) motor.DesiredAngle = math.rad(360)
Im confused on how to work the DesiredAngle and MaxVelocity.