Hello, first thanks for reading this. So I am using the wiki tutorial on making a raycast gun but I run the code with FE turned on and the Button1Down() function won't fire. I am trying to figure out how to make my own. I don't want someone to tell me what to do. But if you could point me in the right direction of fixing the problem it would be appreciated. :-)
local tool = script.Parent
local player
tool.Equipped:connect(function(mouse)
player = game.Players:FindFirstChild(script.Parent.Parent.Name)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(30)
end
end
end)
end)

1 comment
Thank you, I figured it out. :-)