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✓ ANSWER ACCEPTED

Why does FE not let Button1Down() fire?

Hello, first thanks for reading this. So I am using the wiki tutorial on making a raycast gun but I run the code with FE turned on and the Button1Down() function won't fire. I am trying to figure out how to make my own. I don't want someone to tell me what to do. But if you could point me in the right direction of fixing the problem it would be appreciated. :-)

local tool = script.Parent
local player
 
tool.Equipped:connect(function(mouse)
	player = game.Players:FindFirstChild(script.Parent.Parent.Name)
	print("Tool equipped!")
 
	mouse.Button1Down:connect(function()
		print("Mouse pressed!")
		local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Bright red")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
 
		local distance = (tool.Handle.CFrame.p - position).magnitude
		beam.Size = Vector3.new(0.3, 0.3, distance)
		beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
 
		game:GetService("Debris"):AddItem(beam, 0.1)
 
		if part then
			local humanoid = part.Parent:FindFirstChild("Humanoid")
 
			if not humanoid then
				humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
			end
 
			if humanoid then
				humanoid:TakeDamage(30)
			end
		end
	end)
end)

1 answer

✓ Accepted answer

FilteringEnabled stops the server from accepting the game state of the client. What this means for you is that the server doesn't know that you clicked.

Solution
Check for the mouse events on the client using a LocalScript, and tell the server that you clicked using a RemoteEvent

1 comment

0

Thank you, I figured it out. :-)

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