I haven't got a script to go with this but I just want to know if it's possible and if it is how? Because I have no clue.
✓ ANSWER ACCEPTED
Is it possible to use Magnitude to inflict damage to players?
1 answer
✓ Accepted answer
Yes, it is possible. I'll do some script here with an explanation.
local redpart = Instance.new("Part", workspace)
redpart.BrickColor = BrickColor.Red()
RedPartDoesDamage = coroutine.create(function()
for _, poss in pairs(workspace:GetChildren()) do
if poss:FindFirstChild("Humanoid") then
print("Hi")
if poss.Torso then
print("Hi2")
if (poss.Torso.Position - redpart.Position).magnitude <= 10 then
print("Hi3")
while (poss.Torso.Position - redpart.Position).magnitude <= 10 do
poss.Humanoid.Health = poss.Humanoid.Health - 10%poss.Humanoid.MaxHealth
wait(1)
end
end
end
end
end
end)
script.Parent.MouseClick:connect(function()
coroutine.resume(RedPartDoesDamage)
end)
This script is basically searching through the workspace for Models with a Humanoid and a Torso inside and then do damage if they're within a distance of 10 Studs or less. You should place it into a ClickDetector.
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2 comments
Sure, hum.Health = hum.Health - (250-(mag*5)). Basically for every stud you're away from the magnitude point, the maximum possible health to reduce gets reduced by 5. If you provide a script I'll be able to help you out more!
Ill try to