--May the force be with you :P
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local deb = false
local function onKeyDown( key )
if key == "f" then
if deb == false then
deb = true
print("["..plr.Name.." is changing to force mode]")
mouse.Button1Down:connect(function(click)
if mouse.Target:FindFirstChild("canForce") then
local bp = Instance.new("BodyPosition", mouse.Target)
bp.MaxForce = Vector3.new(400000,400000,400000)
mouse.Target.BrickColor = BrickColor.new("Really blue")
while true do wait()
bp.Position = mouse.Position --here is where i need help
end
end
end)
wait(1)
deb = false
end
end
end
mouse.KeyDown:connect(onKeyDown)
I need the brick to follow wherever the mouse goes on an X,Y,Z axis but it smoothly transitions to one point to the next not teleportation effect
