Alright so let me explain what I'm trying to do. I made a placer that places a model via SetPrimaryPartCFrame(), right but I don't want the item I'm placing to clip into the ground (because it's only checking the primary part) Example:
Currently when I try to place an object: http://prntscr.com/9ldx6h
What I want it to look like when I try to place an object: http://prntscr.com/9ldwob
function updatePlacing()
if currentlyPlacing == true then
if previous ~= nil then previous:Destroy() end
if itemSetName ~= nil then
item = itemSetName:Clone()
previous = item
for i,v in pairs (item:GetChildren()) do
if v:IsA("Part") then
v.Transparency = .7
v.BrickColor = BrickColor.Green()
v.CanCollide = false
end
end
item.Parent = Character
item:SetPrimaryPartCFrame(CFrame.new(Mouse.hit.p)*CFrame.Angles(currentTilt,currentRotation,0)) --Dis line
end
end
end
