if player then~~~~~~~~~~~~~~~~~
if combo == 0 then
event:FireClient(player, "RunAnimation", "SlashAnim2" )
slashsound:Play()
elseif combo == 1 then
event:FireClient(player, "RunAnimation", "ThrustAnim2" )
overheadsound:Play()BodyForce.Force = Vector3.new(1000,0,0)
elseif combo == 2 then
event:FireClient(player, "RunAnimation", "OverheadAnim2" )
lungesound:Play()
end
end
end
end)
I'm fairly sure it has to be placed somewhere in here , but I'm not sure where and how to get it so it works.

2 comments
@TeagueTime00 Thanks
Nevermind, that didn't send my character flying forward.