So, I know this isn't a request site, but I don't know what to do for this script, and I really need help. I want to make a script that would be put into a part, and if the player can see the part, nothing happens, but as soon as the part leaves the players vision (the player moves/turns away so they can't see it anymore), the part gets destroyed. So basically, I need a script that detects if the part is in the players FOV, and if it isn't, something happens (in this case, it gets destroyed). All help is appreciated!
COMMUNITY QUESTION
Part destroyed if the player can't see it?
1 answer
I haven't messed with this before but this should do it according to the wiki:
This is the local script (for filtering enabled)
player=game.Players.LocalPlayer
cam=game.Workspace.CurrentCamera
part=game.Workspace["Part name"]
server=game.Workspace:WaitForChild("DestroyBrick")
while wait() do
if not(WorldToScreenPoint(part.CFrame)) then
server:FireServer(part)
end
end
Regular script (doesn't matter where you put the script)
local event = Instance.new("RemoteEvent", game.Workspace)
event.Name = "DestroyBrick"
event.OnServerEvent:connect(function(player, PartToDestroy)
PartToDestroy:Destroy()
end)
The reason I separated the two scripts is because with Filtering Enabled, the client can not directly change the server.
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