So, I know this isn't a request site, but I don't know what to do for this script, and I really need help. I want to make a script that would be put into a part, and if the player can see the part, nothing happens, but as soon as the part leaves the players vision (the player moves/turns away so they can't see it anymore), the part gets destroyed. So basically, I need a script that detects if the part is in the players FOV, and if it isn't, something happens (in this case, it gets destroyed). All help is appreciated!
I haven't messed with this before but this should do it according to the wiki:
This is the local script (for filtering enabled)
player=game.Players.LocalPlayer cam=game.Workspace.CurrentCamera part=game.Workspace["Part name"] server=game.Workspace:WaitForChild("DestroyBrick") while wait() do if not(WorldToScreenPoint(part.CFrame)) then server:FireServer(part) end end
Regular script (doesn't matter where you put the script)
local event = Instance.new("RemoteEvent", game.Workspace) event.Name = "DestroyBrick" event.OnServerEvent:connect(function(player, PartToDestroy) PartToDestroy:Destroy() end)
The reason I separated the two scripts is because with Filtering Enabled, the client can not directly change the server.