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Animation working in Studio but not ingame?

Asked by 8 years ago

So i've tested this animation and it works completely fine in studio "play" mode, but when I head over to my server, it does not work.

function mine()
    if CanMine.Value == 1 then
        if BlockSelected.Value == 1 then
            local animation = Instance.new("Animation")
            animation.AnimationId = "http://www.roblox.com/Asset?ID=338675979"
            local Humanoid = script.Parent.Parent.Humanoid
            local animation = Humanoid:LoadAnimation(animation)
            Humanoid.WalkSpeed = 5
            animation:Play()
            wait(2)
            Humanoid.WalkSpeed = 16
end
end
end

I've tried removing the local's and it doesn't have effect, does anyone see the issue?

EDIT: I ran a few tests, and it seems to me that when I remove the if statements the animation will run, but when I have the if statements in it will only run in studio not on a server/studio test server.

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