I know it's possible to do this with :GetTouchingParts(), but it only works with CanCollide true parts. I wish I could write more about it, but I don't really think there's too much more to say.
COMMUNITY QUESTION
How can you get CanCollide parts which're touching another part?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Why do you need this? There's probably a simpler method for whatever you're doing. Also, are the objects you're testing all spheres? If they are, it wouldn't be hard to write some code to check if they are touching.