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✓ ANSWER ACCEPTED

How do I respawn a player via a LocalScript?

I need help re-spawning a player via a LocalScript. Is there a certain command to do it?

Player = game.Players.LocalPlayer;
Character = Player.Character;

How do I re-spawn [[Player]]?

2 comments

1

LoadCharacter is the function you would want to use, however that is recommended for use in Server Sided script.

0

WHat is the recommended function/event for LocalScripts? LoadCharacter works perfectly with my current local script.

2 answers

✓ Accepted answer

You could kill the player;

Character:BreakJoints()

-- or

Character.Humanoid.Health = 0

Or, you could set up a RemoteEvent, which is linked to a Server Script.

LocalScript:

local ra = game.Workspace.RespawnPlayer

ra:FireServer(game.Players.LocalPlayer) -- fires the event

Script:

local ra = game.Workspace.RespawnPlayer

ra.OnServerEvent:connect(function(player) -- listens for the event
	player:LoadCharacter() -- resets the player
end)

1 comment

0

This is even more advanced. I don't know if it works, but if it does, I shall use this, since it saves me time.

there is an exemple of what you can do for respawning the local players :

local player = game.Players.LocalPlayer -- here i defined the variable "player"
local character = player.CharacterAdded:wait() -- here i defined the variable "character"

 wait(1) -- i put a wait here because because if i don't, it will crash.. (You don't need to put the wait if you have a condition in your if because he i did like if the character is not nil then it will load the character.)
 
 if character then  -- here i did "if" the character ~= nil then
 	player:LoadCharacter() -- its will load the character (respawn)
 end -- here i closed the if. 

I put this localscript in the backpack.

sorry for my bad english o-o.

2 comments

0

Your wait(1) is not required.

0

Yep. The script I defined at the start also works with Player:LoadCharacter();. Thank you for showing me.

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