I wanted to make a GUI so when the player sets their text box as a certain key it would work but I don't know a script for that I was wondering if someone could help me with it?
local enabled = true
Player = script.Parent.Parent
--Player:WaitForDataReady()
mouse = Player:GetMouse()
run = game:GetService("RunService")
function onKeyDown(key)
if not enabled then return end
enabled = false
Key = key:lower()
if key == "z" then
RightShoulder = Player.Character.Torso["Right Shoulder"]
LeftShoulder = Player.Character.Torso["Left Shoulder"]
Run = game:GetService("RunService")
for i = 1, 2 do
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
Run.Stepped:wait(0.01)
end
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
Run.Stepped:wait(0.005)
end
end
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
Run.Stepped:wait(0.005)
end
game:GetService("Chat"):Chat(Player.Character.Head, "Destructive Art HADO33!")
x = Instance.new("Part")
x.BrickColor = BrickColor.new("Bright red")
x.Size = Vector3.new(1, 1, 1)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Ball"
x.Name = Player.Name
x.CanCollide = false
x.Transparency = 0.7
fd = script.Firedamage:clone()
fd.Parent = x
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*80
x.Parent = Workspace
y.Parent = x
f = Instance.new("Fire", x)
f.Size = 0
f.Heat = 0
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
fd.Disabled = false
game.Debris:AddItem(x, 6)
wait(0.25)
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
Run.Stepped:wait(0.01)
end
end
wait(2)
enabled = true
end
mouse.KeyDown:connect(onKeyDown)

2 comments
Should I remove the "Key == "z" " thing or anything else?
It is your choice, it could change the function of what it does, so just be careful about what you do, and try things out. Copy the script if you have to. :)