Hi guys.
I understand that Data Stores have a limit of 60+10NumPlayers for GetAsync(). When a player enters the game a few seconds later, and I already used GetAsync() 5 times, will the number of remaining requests stay the same or what?
GetAsync() Was just an example.

1 comment
I would suggest that you use a caching system to save all the values under 1 "Key" (tostring(Player's UserId)) by using tables!