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COMMUNITY QUESTION

What happens to the DataStores limit when a player joins?

Hi guys.

I understand that Data Stores have a limit of 60+10NumPlayers for GetAsync(). When a player enters the game a few seconds later, and I already used GetAsync() 5 times, will the number of remaining requests stay the same or what?

GetAsync() Was just an example.

1 comment

0

I would suggest that you use a caching system to save all the values under 1 "Key" (tostring(Player's UserId)) by using tables!

1 answer

Presumably, it gets bumped up by 10 every time a player joins, and then again for every minute the Player is on.

That said, just keep your per-player requests to less than 10 per minute (With some allowance) and you'll be fine.

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