local name = 1
	for i = 1, #players do
		templateclone = template:clone()
		templateclone.Parent = game.Players.Player.PlayerGui.NominationGUI
		templateclone.Position = UDim2.new(0.5, -100, num, 0)
		templateclone.Name = name
		templateclone.Text = players[i].Name
		num = num +0.1
		name = name +1
		local function onClicked()
			nom1clone.Parent = game.Players.Player.PlayerGui.NominationGUI
			nom1clone.Text = templateclone.Text
		end
		templateclone.MouseButton1Click:connect(onClicked)
	end

okay, so this code is to make a list of clickable buttons with the names of all the players on each of them, and when you click on them, the name of the person you clicked on will be on the gui. because of multiple people on the server, the names of the buttons(templateclone) will be named(1 ,2 ,3 ,4, 5 etc). My question is, with the onClicked function, how would i say nom1clone.Text = the text's of the 1,2,3,4,5 etc. (the new names of templateclone). If that makes any sense