So when the door gets clicked by Door Controller, it's meant to be opened, but it doesn't function. There are no errors in Script Analysis.
ref=script.Parent.ref
ref.Changed:connect(function()
if ref.Value==nil then return end
if ref.Value.Parent==nil then ref.Value=nil return end
script.Parent.door.sign.SurfaceGui.TextLabel.Text=ref.Value.Name
end)
local door_debounce=false
function setDoorState(state)
if door_debounce then repeat wait(math.random(1,10)/10) until not door_debounce end door_debounce=true
if script.Parent.doorstate.Value==state then return end
script.Parent.doorstate.Value=state
if state==true then --Open
for i=1, 40 do wait()
for _,p in pairs(script.Parent.door:children()) do
p.CFrame=p.CFrame*CFrame.new(-.1,0,0)
end
end
else --Close
for i=1, 40 do wait()
for _,p in pairs(script.Parent.door:children()) do
p.CFrame=p.CFrame*CFrame.new(.1,0,0)
end
end wait(0.5)
door_debounce=false
end
script.Parent.action_door.Changed:connect(function()
setDoorState(script.Parent.action_door.Value)
end)
