I created this script and it does not work and I am not sure why. Please feel free to make this smaller if you are confident it will work and please help me find my error.
local L1 = workspace.Light1
local L2 = workspace.Light2
local L3 = workspace.Light3
local L4 = workspace.Light4
local L5 = workspace.Light5
local L6 = workspace.Light6
local L7 = workspace.Light7
local L8 = workspace.Light8
local d1 = workspace.Door1
local d2 = workspace.Door2
local d3 = workspace.Door3
local P = workspace.Plat
local But = workspace.Button
local s = workspace.Screen
game.Players.PlayerAdded:connect(function(player)
local s = Instance.new("ScreenGui")
s.Parent = player.PlayerGui
wait(.1)
local t = Instance.new("TextBox")
t.Parent = player.PlayerGui.ScreenGui
wait(.1)
player.PlayerGui.ScreenGui.TextBox.FontSize = "Size36"
player.PlayerGui.ScreenGui.TextBox.Size = UDim2.new(0, 1100,0, 100)
player.PlayerGui.ScreenGui.TextBox.BackgroundTransparency = 1
player.PlayerGui.ScreenGui.TextBox.TextTransparency = 1
player.PlayerGui.ScreenGui.TextBox.Text = "Evacuate to sector J Immediatly!"
player.PlayerGui.ScreenGui.TextBox.TextColor3 = Color3.new(255/255, 85/255, 0/255)
player.PlayerGui.ScreenGui.TextBox.BorderColor3 = Color3.new(255/255, 255/255, 0/255)
player.PlayerGui.ScreenGui.TextBox.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
player.PlayerGui.ScreenGui.TextBox.BorderSizePixel = 10
end)
function onClick()
But.ClickDetector:Remove()
s.SurfaceGui.TextBox.Text = "Lockdown In Progress"
s.SurfaceGui.TextBox.TextColor3 = Color3.new(255, 0, 0)
game.ServerScriptService.Dublicate.Disabled = true
game.workspace.Sound:Play()
wait(3)
L1.SurfaceLight.Color = Color3.new(255, 0, 0)
L2.SurfaceLight.Color = Color3.new(255, 0, 0)
L3.SurfaceLight.Color = Color3.new(255, 0, 0)
L4.SurfaceLight.Color = Color3.new(255, 0, 0)
L5.SurfaceLight.Color = Color3.new(255, 0, 0)
L6.SurfaceLight.Color = Color3.new(255, 0, 0)
L7.SurfaceLight.Color = Color3.new(255, 0, 0)
L8.SurfaceLight.Color = Color3.new(255, 0, 0)
L1.SurfaceLight.Brightness = 10
L2.SurfaceLight.Brightness = 10
L3.SurfaceLight.Brightness = 10
L4.SurfaceLight.Brightness = 10
L5.SurfaceLight.Brightness = 10
L6.SurfaceLight.Brightness = 10
L7.SurfaceLight.Brightness = 10
L8.SurfaceLight.Brightness = 10
L1.Material = 'Plastic'
L2.Material = 'Plastic'
L3.Material = 'Plastic'
L4.Material = 'Plastic'
L5.Material = 'Plastic'
L6.Material = 'Plastic'
L7.Material = 'Plastic'
L8.Material = 'Plastic'
L1.BrickColor = BrickColor.new("Really red")
L2.BrickColor = BrickColor.new("Really red")
L3.BrickColor = BrickColor.new("Really red")
L4.BrickColor = BrickColor.new("Really red")
L5.BrickColor = BrickColor.new("Really red")
L6.BrickColor = BrickColor.new("Really red")
L7.BrickColor = BrickColor.new("Really red")
L8.BrickColor = BrickColor.new("Really red")
game.workspace.Sound:Pause()
game.workspace.sound:Play()
wait(10)
game.workspace.sound:Pause()
game.workspace.Door:Play()
wait(3)
d3.CFrame = CFrame.new(87.5, -6, 25.5)
d2.CFrame = CFrame.new(87.5, 8.5, -82.5)
d1.CFrame = CFrame.new(31.5, 8.5, -78.5)
wait(3)
game.workspace.Door:Pause()
game.workspace.Evac:Play()
wait(10)
game.workspace.Evac:Pause()
game.workspace.Music:Play()
wait(115)
game.workspace.Music:Pause()
game.workspace.Alarm:Play()
wait(5)
game.workspace.Destruct:Play()
wait(3)
game.workspace.Destruct:Pause()
game.workspace.Emerge:Play()
wait(5)
game.workspace.Emerge:Pause()
P.CFrame = CFrame.new(149, 19.5, -318.5)
game.workspace.D.Script.Disabled = true
game.workspace.D.CanCollide = true
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.BackgroundTransparency = 0
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.TextTransparency = 0
wait(5)
game.workspace.Alarm:Pause()
game.workspace.Zap:Play()
L1.SurfaceLight.Brightness = 0
L2.SurfaceLight.Brightness = 0
L3.SurfaceLight.Brightness = 0
L4.SurfaceLight.Brightness = 0
L5.SurfaceLight.Brightness = 0
L6.SurfaceLight.Brightness = 0
L7.SurfaceLight.Brightness = 0
L8.SurfaceLight.Brightness = 0
wait(5)
game.workspace.Zap:Pause()
game.workspace.Zap:Play()
L1.SurfaceLight.Brightness = 10
L2.SurfaceLight.Brightness = 10
L3.SurfaceLight.Brightness = 10
L4.SurfaceLight.Brightness = 10
L5.SurfaceLight.Brightness = 10
L6.SurfaceLight.Brightness = 10
L7.SurfaceLight.Brightness = 10
L8.SurfaceLight.Brightness = 10
game.workspace.Zap:Pause()
game.workspace.Alarm:Play()
wait(10)
game.workspace.Alarm:Pause()
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Board sector J's elevator now!"
local gg = Instance.new("Sound")
gg.SoundId = "http://www.roblox.com/asset/?id=148264684"
gg.Parent = game.Workspace
gg.Volume = 1
gg:Play()
wait(6.5)
gg:Pause()
gg:Remove()
game.workspace.C:Play()
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Elevator leaving in 5"
wait(1)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Elevator leaving in 4"
wait(1)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Elevator leaving in 3"
wait(1)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Elevator leaving in 2"
wait(1)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Elevator leaving in 1"
wait(1)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Elevator left, If your left behind..."
game.workspace.C:Pause()
wait(2)
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "You will die."
wait(2)
game.Workspace.Final:Play()
L1.SurfaceLight.Brightness = 0
L3.SurfaceLight.Brightness = 0
L4.SurfaceLight.Brightness = 0
L6.SurfaceLight.Brightness = 0
L8.SurfaceLight.Brightness = 1
wait(20)
for I = 60,1,-1 do
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = I
wait(1) -- There you go
end
if game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text == 10 then
game.Workspace.Count:Play()
wait(10)
game.Workspace.Count:Pause()
wait(1)
end
if game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text == 1 then
game.Players.LocalPlayer.PlayerGui.ScreenGui.TextBox.Text = "Game must be rebuilt!"
end
wait(10)
Players = game.Players:GetChildren() --Gets a table of all the players
for i=1,#Players do --Sets a loop to go through all the players
if Players[i].Character then --Finds if their character is existant
Player.Character.Humanoid.Health = 0 --Sets health to 0 (Kills)
end
end
end
But.ClickDetector.MouseClick:connect(onClick)

1 comment
Does it produce any output? What did you expect, and what happened?