I want to create a text that can be seen by all players at the top of their screen. I have tried everything from screen gui's and such. I want it to appear at the end of the script. Like where the cancolide is changed. I want a text at the top of the screen that displays to all players that says. Evacuate to sector J
local L1 = workspace.Light1
local L2 = workspace.Light2
local L3 = workspace.Light3
local L4 = workspace.Light4
local L5 = workspace.Light5
local L6 = workspace.Light6
local L7 = workspace.Light7
local L8 = workspace.Light8
local d1 = workspace.Door1
local d2 = workspace.Door2
local d3 = workspace.Door3
local P = workspace.Plat
local But = workspace.Button
local s = workspace.Screen
function onClick()
But.ClickDetector:Remove()
s.SurfaceGui.TextBox.Text = "Lockdown In Progress"
s.SurfaceGui.TextBox.TextColor3 = Color3.new(255, 0, 0)
game.ServerScriptService.Dublicate.Disabled = true
game.workspace.Sound:Play()
wait(3)
L1.SurfaceLight.Color = Color3.new(255, 0, 0)
L2.SurfaceLight.Color = Color3.new(255, 0, 0)
L3.SurfaceLight.Color = Color3.new(255, 0, 0)
L4.SurfaceLight.Color = Color3.new(255, 0, 0)
L5.SurfaceLight.Color = Color3.new(255, 0, 0)
L6.SurfaceLight.Color = Color3.new(255, 0, 0)
L7.SurfaceLight.Color = Color3.new(255, 0, 0)
L8.SurfaceLight.Color = Color3.new(255, 0, 0)
L1.SurfaceLight.Brightness = 10
L2.SurfaceLight.Brightness = 10
L3.SurfaceLight.Brightness = 10
L4.SurfaceLight.Brightness = 10
L5.SurfaceLight.Brightness = 10
L6.SurfaceLight.Brightness = 10
L7.SurfaceLight.Brightness = 10
L8.SurfaceLight.Brightness = 10
L1.Material = 'Plastic'
L2.Material = 'Plastic'
L3.Material = 'Plastic'
L4.Material = 'Plastic'
L5.Material = 'Plastic'
L6.Material = 'Plastic'
L7.Material = 'Plastic'
L8.Material = 'Plastic'
L1.BrickColor = BrickColor.new("Really red")
L2.BrickColor = BrickColor.new("Really red")
L3.BrickColor = BrickColor.new("Really red")
L4.BrickColor = BrickColor.new("Really red")
L5.BrickColor = BrickColor.new("Really red")
L6.BrickColor = BrickColor.new("Really red")
L7.BrickColor = BrickColor.new("Really red")
L8.BrickColor = BrickColor.new("Really red")
game.workspace.Sound:Pause()
game.workspace.sound:Play()
wait(10)
game.workspace.sound:Pause()
game.workspace.Door:Play()
wait(3)
d3.CFrame = CFrame.new(87.5, -6, 25.5)
d2.CFrame = CFrame.new(87.5, 8.5, -82.5)
d1.CFrame = CFrame.new(31.5, 8.5, -78.5)
wait(3)
game.workspace.Door:Pause()
game.workspace.Evac:Play()
wait(10)
game.workspace.Evac:Pause()
game.workspace.Music:Play()
wait(115)
game.workspace.Music:Pause()
game.workspace.Alarm:Play()
wait(5)
game.workspace.Destruct:Play()
wait(3)
game.workspace.Destruct:Pause()
game.workspace.Emerge:Play()
wait(5)
game.workspace.Emerge:Pause()
P.CFrame = CFrame.new(149, 19.5, -318.5)
game.workspace.D.Script.Disabled = true
game.workspace.D.CanCollide = true
end
But.ClickDetector.MouseClick:connect(onClick)

4 comments
wat
Its a long code ok...
You could use a RemoteEvent and fire it to all clients.
Possible.