I have a Part that has a BodyGyro in it. The Part is supposed to follow the orientation of the CurrentCamera. Here is the script to do so:
script.Parent.counter.Force = Vector3.new(0,196.2,0)*script.Parent:GetMass()--antigrav, ignore
local prev
while true do
local vec = workspace.CurrentCamera.CoordinateFrame.lookVector
script.Parent.BodyGyro.CFrame = CFrame.Angles(vec.X,vec.Y,vec.Z)
if vec ~= prev then
print(script.Parent.Rotation)
prev = vec
end
wait(0.1)
end
The Part moves, but does not follow the CoordinateFrame of the CurrentCamera. Could someone explain why?

1 comment
I forgot you could put limitations on the turning speeds on each axiz s .-.