if game.Workspace.Remote.OnServerEvent then
Notification = script.Parent.Notification:Clone()
Notification.Parent = script.Parent.Parent
if script.Parent.Queue.Value >0 then
Notification.Position.Y = Notification.Position.Y + (-105*script.Parent.Queue.Value)
end
Notification:TweenPosition(UDim2.new(0,0,0, (-105*script.Parent.Queue.Value)), "Out", "Sine", 1, false)
wait(1)
script.Parent.Queue.Value = script.Parent.Queue.Value + 1
end
When i try to fire the server event it'll print this
http://imgur.com/oe66i7S

1 comment
Yup that seemed to fix it. Thank you very much!