So this is quite awkward, i've been stuck with this for 4 hours straight now to the point I'd like some help, and no, i'm not looking forward pre-welding, please.
Say you had a nice sword, composed by many parts, it's anchored, you want to weld it all, directly to your torso in the center the moment you spawn, without loosing it's angles and it's object space position, as if you somewhat used Sword:Move(Torso.Position).
for _,v in ipairs(Wep.Sword:GetChildren()) do
local w=Instance.new("Motor")
w.Part0=v
w.Part1=Torso
w.C0=(v.CFrame-v.Position)
w.Parent=v
v.Anchored=false
end
What this does is keep the angles of the sword as intended, but i've been struggling, just to make it stick with it's object space so I can safely weld it to the torso, instead of all the parts centering completely into the Torso's position turning into a mess, code help is appreciated.

1 comment
I'm afraid that's not what I am looking for.