I am trying to learn RemoteEvent's, I thought I got it to work but this only work's in studio, any suggestions on how to fix it? Output shows no errors, and doesn't print Clicked or Fired even when I use FireAllClients() in the Command Bar.
By the way FilteringEnabled is set to true.
Any help appreciated.
Script to fire it:
local Model = game.Workspace.Model
local Event = Model.RemoteEvent
script.Parent.MouseButton1Click:connect(function()
print("Clicked")
Event:FireAllClients()
end)
Script for when it's fired:
script.Parent.OnClientEvent:connect(function()
print("Fired")
local m = Instance.new("Message",workspace)
m.Text = "Test worked."
wait(2.5)
m:Destroy()
end)

2 comments
So which one is client? Which one is the server?
What?