The goal of this script is to detect a player jumping in the direction of a wall and allow them to climb it using bodyvelocity, but it does'nt work, and gives out no errors or messages. Code
local climb_speed = 9
local permit_wallhudding = true
local stick_distance = 3
function testPrime(p)
local i = 2
while i < p do
if p % i == 0 then
return false
end
i = i + 1
end
return true
end
local i = 0
local p = {2,3}
while i < #p do
wait()
i = i + 1
p[i+2] = i*i
end
function onD(h)
if h.Name == "Torso" then
follow(h)
end
end
game.Workspace.DescendantAdded:connect(onD)
function push(a)
a.maxForce = Vector3.new(0,10^5,0)
end
function stop(a)
a.maxForce = Vector3.new(0,0,0)
end
function castForward(p)
local r = Ray.new(p.Position-Vector3.new(0,3.5,0),p.CFrame.lookVector*stick_distance)
local k,t = workspace:FindPartOnRay(r,p.Parent)
print(k,t)
return k,t
end
function follow(t)
wait(1)
local h = t.Parent.Humanoid
local v = Instance.new("BodyVelocity")
v.velocity = Vector3.new(0,climb_speed,0)
stop(v)
v.Parent = t
print("Got " .. tostring(t.Parent))
while true do
wait()
if t.Parent == nil or t.Parent.Parent == nil then
return
end
--Start Code
if h.Jump and castForward(t) ~= nil then
push(v)
print("ON")
else
stop(v)
end
--End Code
end
end
Thanks(tabbed)

1 comment
ew ew ew, un-tabbed script