local target1 = CFrame.new(0 - 178, 79, 0)
local target2 = CFrame.new(0 - 178, 205, 0)
if #(game.Players:GetChildren()) > 1 then
for i, player in pairs(game.Players:GetChildren()) do
repeat wait() until player.Character ~= nil
if player.Character.Humanoid.Health ~= 0 then
game.Workspace.Spawn.Spawn.Enabled = true
game.Workspace.Lobby.Spawn.Enabled = false
game.ReplicatedStorage.arena1.Parent = workspace
player.Character.Torso.CFrame = target1
end
end
end
if #(game.Players:GetChildren()) < 1 then
for i, player in pairs(game.Players:GetChildren()) do
repeat wait() until player.Character ~= nil
if player.Character.Humanoid.Health ~= 0 then
game.Workspace.Spawn.Spawn.Enabled = false
game.Workspace.Lobby.Spawn.Enabled = true
game.Workspace.arena1.Parent = ReplicatedStorage
player.Character.Torso.CFrame = target2
end
end
end
Please help me! (I've asked a lot of questions)

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game.ReplicatedStorage