wait()
local function motor(second, parent)
local x = Instance.new("Motor", parent)
x.DesiredAngle = 100000000000000000
x.MaxVelocity = 1
x.Part0 = script.Parent.Union
x.Part1 = second
end
script.Parent.Union.Touched:connect(function(hit)
if hit.Parent:FindFirstChild'Humanoid' then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 30
end
end)
motor(script.Parent.FakeHandle, script.Parent)
motor(script.Parent.Blades, script.Parent)
local targets = game:GetService'Players':GetChildren()
local choosetarget = targets[math.random(1, #targets)]
while wait() do
local y = Instance.new("BodyPosition", script.Parent.Union)
y.Position = choosetarget.Character.Torso.Position
wait()
y:Destroy()
end
bad argument #2 to random(interval is empty) -- Line 21
