It does not save my progress, I don't know what to do. game.Players.PlayerAdded:connect(function(Player) Player:WaitForDataReady()end) local Key = "value" :LoadNumber(Key) :LoadString(Key) :LoadInstance(Key) game.Players.Added:connect(function(Player) Player:WaitForDataReady() local Score = Player:LoadNumber(Key) if(Key~=nil)then
end
end
:SaveNumber(Key,Score)
:SaveString(Key,Score)
:SaveInstance(Key,Score)
game.Players.PlayerRemoving:connect(function(Player)
local Score = Player:SaveNumber(Key,Score)end)
local Key = "Value"
game.Players.PlayerAdded;connect(function(Player)
Player:WaitForDataReady()
local Score = Player:LoadNumber(Key)print(""..Score)
end)
game.Players.PlayerRemoving:connect(function(Player)
local Score = Player:SaveNumber(Key,Score)
end)

2 comments
game.Players.PlayerAdded:connect(function(Player) Player:WaitForDataReady()end) local Key = "value" :LoadNumber(Key) :LoadString(Key) :LoadInstance(Key) game.Players.Added:connect(function(Player) Player:WaitForDataReady() local Score = Player:LoadNumber(Key) if(Key~=nil)then end end :SaveNumber(Key,Score) :SaveString(Key,Score) :SaveInstance(Key,Score) game.Players.PlayerRemo
Just edit your question with it.