So when the player touches a certain block it disapears.
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How to make block disappear when player touched it?
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When making things like this, there are various ways to do it, and I think this is the easiest and best way. Using a for loop, you can make the brick fade out, or you can just destroy it by using the :Destroy() or :Remove() events.
Keep in mind this will only work if your hierarchy is as such:
*Part > *Script
Well, this is the script I have made.
script.Parent.Touched:connect(function(hit) -- connects function with script.Parent.Touched
if hit.Parent.Humanoid then -- checks if it's an NPC or a player.
if script.Parent.Transparency < 1 then -- checks if the transparency is less than one
for i = 0, 1, 0.1 do
-- somewhat intermediate method --
script.Parent.Transparency = i --this makes it fade
script.Parent.CanCollide = false --this makes it so you can go through it
wait(0.1) -- how fast the fade is, you can change this.
end
script.Parent.Destroy()
end
-- alternate method--
script.Parent:Destroy() -- simply destroys the brick
end
end)
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