game.Workspace.Brick.CFrame = CFrame.new(game.Workspace.Brick.Position, Vector3.new(0,50,0))
I was just looking at Vector3s and stuff so I wanted to find out how to make a door rotate about 180 degrees like a circle, so halfway basically. I can't figure out where i'm supposed to find the cordinates to do that, so do you just have to guess and put in random numbers until it works, or is there something i'm missing? (Also, brick is the name of my part that I want to rotate).

3 comments
I think he wants it to rotate 180 degrees around the hinges, rather than 90 degrees filling up the doorframe
He can change it.
but he won't know how, since the door should be rotating around a point rather than rotating in place