If I were to have a part at 0,0,0 and I want to make it get to 0,0,10 each time by 1, that bit is easy, I would just:
Make a new part, at 0,0,0
for loop adding 1 length to the z axis and putting position across by 0.5 per iteration, possibly with a Wait()
Yet how would I do it for unspecified locations, that are dynamic; dependent on the user, specifically if I wanted the start position to be at the end of the user's right arm, which I know how to do (roughly)
Start = CFrame.new(game.Workspace.Player["Right Arm"].Position +vector3(0,1,0))
But how can I make the part span across, by only extending on the Z axis.
So if the arm was at 0,0,0 and the target was at 0,10,0, then how do I rotate the part (in this instance) perpendicular to the direction of travel so it only extends on the z axis. Thank you.
