I have made a script but I dont know exactly why it wont work.
local player = game.Players.LocalPlayer
local character = player.Character
local RightArm = Instance.new("CharacterMesh")
RightArm.MeshId = 111777972
RightArm.OverlayTextureId = 256924520
local LeftArm = Instance.new("CharacterMesh")
LeftArm.OverlayTextureId =256924520
LeftArm.MeshId = 111777907
local Torso = Instance.new("CharacterMesh")
Torso.MeshId = 111777866
Torso.OverlayTextureId = 256924520
local LeftLeg = Instance.new("CharacterMesh")
LeftLeg.MeshiId = 111777907
LeftLeg.OverlayTextureId = 256924520
local RightLeg = Instance.new("CharacterMesh")
RightLeg.MeshiId = 111778023
RightLeg.OverlayTextureId = 256924520
if not character or not character.Parent then
character = player.CharacterAdded:wait()
RightArm:clone()
RightArm.Parent = character
LeftArm:clone()
LeftArm.Parent = character
Torso:clone()
Torso.Parent = character
RightLeg:clone()
RightLeg.Parent = character
LeftLeg:clone()
LeftLeg.Parent = character
end
I clone each mesh so that I will have a second one when the character dies. I would also like to ask how to take away the current character mesh, then add the new one.
