I've seen scripts that award KOs and WOs by using the 'creator' object, but what if I want to change a certain IntValue I've placed inside each player each time a player scores a kill? What would I need to do to the script then?
My biggest issue talking this problem is I'm clueless on how to connect the death of a player to who caused it. Would that be used with the creator object?
I tried using this:
local Humanoid = script.Parent.Humanoid function killed() print("running points") local tag = Humanoid:findFirstChild("creator") local elo = tag.ELO elo.Value = elo.Value + 15 wait(0.1) script:remove() end Humanoid.Died:connect(killed)
...but to no avail.

2 comments
Ah, that explains the location then. Also, when I go to look at the LinkedLeaderboard I get an error saying "Unable to load script. If the script uses LinkedSource, the LinkedSource may have been renamed or removed." What's up with that?
Hm, well Im not very fond of LinkedSource. What are you attempting to do? @Phantom1996