I have never scripted before but I found some cool particle emitters and I want it so say when a player with the name "Steve" joins they get one of the particle emitters copied into their characters torso, and then if the player "Bob" also joins, they get one of the other ones copied into their torso. So basically I want it so that specific players to have unique particles that are just for them on spawn.
I tried doing it myself but can't seem to figure it out. This is what I finally had when I rage quit.
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
if player.userId == "Player1ID" then
script.Star.Clone = game.Workspace:findFirstChild("Player1").Torso
elseif player.userId == "Player2ID" then
script.Fire.Clone = game.Workspace:findFirstChild("Player2").Torso
end
end)
end)
Obviously I replaced that "PlayerX" with the users actual information. I just really have no idea what I am doing.
