I am making a sword game and everything works, but during the actual game, I want the status bar to tell everybody how long is left, the wait(300) at the bottom is how long the match lasts. Here is the script:
local replicatedstorage = game:GetService('ReplicatedStorage')
local status = replicatedstorage:WaitForChild('InfoValue')
local mapstorage = game.Workspace:WaitForChild('MapStorage')
while true do
while game.Players.NumPlayers < 2 do
status.Value = 'There needs to be 2 or more players to begin!'
repeat wait(2) until game.Players.NumPlayers <= 2
end
for i = 120,0,-1 do
status.Value = 'Intermission: '..i
wait(1)
end
local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
chosenmap:Clone().Parent = mapstorage
status.Value = 'Get ready to be teleported!'
wait(3)
local spawns = chosenmap:WaitForChild('Spawns'):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player and #spawns > 0 then
local torso = player.Character:WaitForChild('Torso')
local allspawns = math.random(1, #spawns)
local randomspawn = spawns[allspawns]
if randomspawn and torso then
table.remove(spawns, allspawns)
torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0))
local sword = game.ReplicatedStorage.Sword
local newsword = sword:Clone()
newsword.Parent = player.Backpack
end
end
end
wait(300)
mapstorage:ClearAllChildren()
end

2 comments
I added a wait(1) before the until left == 0 and it works :)
Your welcome my kind friend :)