local Player = game.Players.LocalPlayer
local p = Player.CharacterAdded:wait()
local p = game.Players.LocalPlayer.Character
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Debounce = true
Mouse.KeyDown:connect(function(Key)
if Debounce == true then
if Key == 'l' then
if game.Players.LocalPlayer.MO.Value == "Claws" then
local help = game.Players.LocalPlayer.Character.Torso['Left Hip']
help.CurrentAngle = (math.rad(57.9))
Debounce = false
wait(3)
Debounce = true
end
end
end
end)
This doesn't do anything, but it doesn't give me an error message either, help?
