local Player = game.Players.LocalPlayer
local p = Player.CharacterAdded:wait()

local p = game.Players.LocalPlayer.Character


local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()

local Debounce = true
 
Mouse.KeyDown:connect(function(Key)
	if Debounce == true then
    if Key == 'l' then
	if game.Players.LocalPlayer.MO.Value == "Claws" then
		local help = game.Players.LocalPlayer.Character.Torso['Left Hip']
		help.CurrentAngle = (math.rad(57.9))
		Debounce = false
		wait(3)
		Debounce = true
		end


		end
end
end)

This doesn't do anything, but it doesn't give me an error message either, help?