local CharModel = game.Workspace.Explosive:Clone()
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
char:Destroy()
print("Mwahahahahaha")
char = CharModel
end)
end)
Basically, I want the player joining to have his/her character destroyed and the character being changed to CharModel, the variable for a model named Explosive (which has a humanoid and head in it.)
However, when I test it.. It shuts my game down on joining.
