Can I get some help? I CanCollided some Fire with a Transparent ball and I wanted to script to where it causes damage (15 - 30 damage will be good) when you throw it. (No animation needed)
COMMUNITY QUESTION
Simple Fireball throwing?
3 answers
Main script: (LOCAL SCRIPT)
local enabled = true
Player = script.Parent.Parent
mouse = Player:GetMouse()
run = game:GetService("RunService")
function onKeyDown(key)
if not enabled then return end
enabled = false
Key = key:lower()
if key == "e" then
RightShoulder = Player.Character.Torso["Right Shoulder"]
LeftShoulder = Player.Character.Torso["Left Shoulder"]
Run = game:GetService("RunService")
for i = 1, 2 do
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
Run.Stepped:wait(0.01)
end
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
Run.Stepped:wait(0.005)
end
end
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
Run.Stepped:wait(0.005)
end
game:GetService("Chat"):Chat(Player.Character.Head, "Heavy Ranged Attack")
x = Instance.new("Part")
x.BrickColor = BrickColor.new("White")
x.Size = Vector3.new(4, 4, 4)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Ball"
x.Name = Player.Name
x.CanCollide = false
x.Transparency = 0.7
fd = script.HRD:clone()
fd.Parent = x
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Player.Character.Torso.CFrame.lookVector*80
x.Parent = Workspace
y.Parent = x
f = Instance.new("Fire", x)
f.Size = 15
f.Heat = 0
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
fd.Disabled = false
game.Debris:AddItem(x, 6)
wait(0.25)
for i = 1, 12 do
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
Run.Stepped:wait(0.01)
end
end
wait(2)
enabled = true
end
mouse.KeyDown:connect(onKeyDown)
2ed script inside of that script: (REG SCRIPT)
function onDamage(Part)
if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then
script.Disabled = true
f = Instance.new("Fire", Part)
for i = 1,25 do
f.Size = f.Size +0.25
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.05)
end
Part.Parent.Humanoid.Sit = true
f:remove()
script.Parent:remove()
end
wait(0.025)
end
script.Parent.Touched:connect(onDamage)
@Redstone you copied it from Friaza, just wow really...
Look, if you want to learn it, how to do it, all you gotta to is CFrame IF You want to be all fancy and unique. But, give it a shot without copying what RedStone posted just read it, get the Main Idea and give it a shot. If you manage to make it, you know you did a good job, if not, well you tried and you ask it again. It's better to try even though you fail. It's good to know if you were close or not
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