http://tinypic.com/r/rgz2o7/9 is the image of my explorer.
So Am I starting off alright? I don't know how I'm going to approach and start this. My goal is to be able to script a working inventory system. I want to only be able to have two items in hand or default backpack and the rest will be in the GUI inventory. I was thinking maybe have folders for each type of item and each item inside. Each folder containing the image the data and the item itself? And maybe somehow I can work that out. I really dont know how to approach this. I am in fact experienced with scripting too. I'm also almost losing my scope or main idea in which is to make a working basic system without much detail like the data of weapon image etc. I want to be able to put gear in gui inventory and be able to take out or interact in a way. Should i start with being able to get an item by pressing a key and putting it in my default backpack? Please do give me tips I'm not asking for script I just want a boost on what I should focus on doing.
The only code I got workign so far was being able to click on image in inventory nand have output print it works
script.Parent.MouseButton1Click:connect(function()
print ("itworks")
end)

4 comments
I'm currently stuck on this too, actually. :), more or less involving SAVING what you actually have though. I'm dealing with datastoring the objects as strings and loading them in on the player joining. ALSO, use tables to save the strings. By the way, you should look into modulescripts (one mother script controlling the rest), it'll make your life a hell of a lot easier.
k
@konichiwah1337 were you able to make an inventory gui and does it work?
Maybe a large dictionary for each slot? Or maybe a file for each slot saying whats in it with a value for each item.