Here is my code, it worked while there was only one if statement.
local debounce = false
script.Parent.Button.ClickDetector.MouseClick:connect(function(onClick)
if debounce == false then
debounce = true
end
if workspace.ButtonBooleans.isBought.Value == false then
local part = Instance.new("Part")
part.Position = script.Parent.PrimaryPart.Position
part.Size = Vector3.new(1, 1, 1)
part.Material = Enum.Material.CorrodedMetal --material code = 1040
part.Name = "RustMetal"
part.Parent = script.Parent
part.Color = Color3.new("Dark stone grey")
wait(0.5)
debounce = false
wait(6)
local Player = game.Players.LocalPlayer
Player:WaitForChild("leaderstats").Money.Value = Player:WaitForChild("leaderstats").Money.Value + 1
else if workspace.ButtonBooleans.isBought.Value == true then
script.Parent:WaitForChild("Duplicator")
local part = Instance.new("Part")
part.Position = script.Parent.PrimaryPart.Position
part.Size = Vector3.new(1, 1, 1)
part.Material = Enum.Material.CorrodedMetal --material code = 1040
part.Name = "RustMetal"
part.Parent = script.Parent
part.Color = Color3.new("Dark stone grey")
local Dpart = Instance.new("Part")
Dpart.Parent = script.Parent
Dpart.Position = script.Parent.Duplicator.PrimaryPart.Position
Dpart.Size = Vector3.new(1, 1, 1)
Dpart.Material = Enum.Material.CorrodedMetal -- material code = 1040
Dpart.Name = "RustMetal"
Dpart.Color = Color3.new("Dark stone grey")
wait(0.5)
debounce = false
wait(6)
local Player = game.Players.LocalPlayer
Player:WaitForChild("leaderstats").Money.Value = Player:WaitForChild("leaderstats").Money.Value + 2
end
end
end)

1 comment
Thank you, UserOnly16Characters . I should have noticed that.