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can anyone help me?
local value = 40
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local camera = game.Workspace.CurrentCamera
repeat wait() until player.Character
camera.CameraType = Enum.CameraType.Scriptable
camera.CoordinateFrame = CFrame.new(player.Character:WaitForChild("Torso").CFrame.p + Vector3.new(0.001, value, 0.001), player.Character:WaitForChild("Torso").CFrame.p)
mouse.Move:connect(function()
local character = player.Character
if character then
local torso = character:WaitForChild("Torso")
local pos = mouse.Hit.p
local head = character:WaitForChild("Head")
character:WaitForChild("Humanoid").AutoRotate = false
torso.CFrame = CFrame.new(torso.CFrame.p, Vector3.new(pos.X, torso.CFrame.p.Y, pos.Z))
--[[local neck = torso:FindFirstChild("Neck")
if neck then
neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.asin((mouse.Origin.p - mouse.Hit.p).unit.y) + 1.55,3.15,0)
end]]--
end
end)
while wait() do
if player.Character then
local torso = player.Character:WaitForChild("Torso")
camera:Interpolate(CFrame.new(torso.CFrame.p + Vector3.new(-5, value, 0.001)), torso.CFrame, .1)
end
end
if this script is disabled, the invisicam works fine

2 comments
make it a code block
done