For this "Level Up!" Gui, I'm trying to make it so an object tweens out from both sides under the "Level Up!" TextLabel. My script is below, just incase anyone wanted to see it to change my formula.

local plr = game.Players.LocalPlayer
repeat wait() until plr and plr.Character
local experience = plr.Data.EXP
local level = plr.Data.Level
local levels = script.Parent.Parent.Parent.Frame.Level.Level
local LevelUp = script.Parent.Parent.Parent.Parent.LevelUp
local TextLabel = LevelUp.Parent.TextLabel
local maxexp = level.Value * 500
local maxlevel = 5
script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
levels.Text = level.Value
experience.Changed:connect(function()
	if experience.Value <= maxexp + 1 then
		script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
		levels.Text = level.Value
	end
	if experience.Value >= maxexp or experience.Value == maxexp then
		level.Value = level.Value + 1
		levels.Text = level.Value
		TextLabel:TweenSizeAndPosition((UDim2.new(0, 600, 0, 3)), (UDim2.new(0.3, 0, 0.4, 0)), "Out", "Quart", 0.5, false, nil)
		wait(0.1)
		LevelUp:TweenPosition(UDim2.new(0.3, 0, 0.35, 0), "Out", "Quart", 0.3, false, nil)
		for i = 1, 10 do
			wait(0.01)
			LevelUp.TextTransparency = LevelUp.TextTransparency - 0.1
		end
		wait(2)
		TextLabel:TweenSizeAndPosition((UDim2.new(0, 0, 0, 3)), (UDim2.new(0.3, 0, 0.4, 0)), "Out", "Quart", 0.5, false, nil)
		for i = 1, 5 do
			wait()
			LevelUp.TextTransparency = LevelUp.TextTransparency + 0.2
			LevelUp.Position = LevelUp.Position + UDim2.new(0, 0, 0.0025, 0)
		end
		maxexp = level.Value * 500
		experience.Value = 0
		script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp 
	end
	while level.Value == maxlevel or level.Value >= maxlevel do
		wait()
		level.Value = maxlevel
		experience = 0
	end
end)
level.Changed:connect(function()
	wait()
	levels.Text = level.Value
	maxexp = level.Value * 500
	experience.Value = experience.Value - experience.Value
	script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
	if experience.Value >= maxexp or experience.Value == maxexp then
		experience.Value = 0
		while wait() do
			script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
		end
	end
	while level.Value == maxlevel or level.Value >= maxlevel do
		wait()
		level.Value = maxlevel
		experience = 0
	end
end)