For this "Level Up!" Gui, I'm trying to make it so an object tweens out from both sides under the "Level Up!" TextLabel. My script is below, just incase anyone wanted to see it to change my formula.
local plr = game.Players.LocalPlayer
repeat wait() until plr and plr.Character
local experience = plr.Data.EXP
local level = plr.Data.Level
local levels = script.Parent.Parent.Parent.Frame.Level.Level
local LevelUp = script.Parent.Parent.Parent.Parent.LevelUp
local TextLabel = LevelUp.Parent.TextLabel
local maxexp = level.Value * 500
local maxlevel = 5
script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
levels.Text = level.Value
experience.Changed:connect(function()
if experience.Value <= maxexp + 1 then
script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
levels.Text = level.Value
end
if experience.Value >= maxexp or experience.Value == maxexp then
level.Value = level.Value + 1
levels.Text = level.Value
TextLabel:TweenSizeAndPosition((UDim2.new(0, 600, 0, 3)), (UDim2.new(0.3, 0, 0.4, 0)), "Out", "Quart", 0.5, false, nil)
wait(0.1)
LevelUp:TweenPosition(UDim2.new(0.3, 0, 0.35, 0), "Out", "Quart", 0.3, false, nil)
for i = 1, 10 do
wait(0.01)
LevelUp.TextTransparency = LevelUp.TextTransparency - 0.1
end
wait(2)
TextLabel:TweenSizeAndPosition((UDim2.new(0, 0, 0, 3)), (UDim2.new(0.3, 0, 0.4, 0)), "Out", "Quart", 0.5, false, nil)
for i = 1, 5 do
wait()
LevelUp.TextTransparency = LevelUp.TextTransparency + 0.2
LevelUp.Position = LevelUp.Position + UDim2.new(0, 0, 0.0025, 0)
end
maxexp = level.Value * 500
experience.Value = 0
script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
end
while level.Value == maxlevel or level.Value >= maxlevel do
wait()
level.Value = maxlevel
experience = 0
end
end)
level.Changed:connect(function()
wait()
levels.Text = level.Value
maxexp = level.Value * 500
experience.Value = experience.Value - experience.Value
script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
if experience.Value >= maxexp or experience.Value == maxexp then
experience.Value = 0
while wait() do
script.Parent.Text = "EXP: " ..experience.Value.. "/" ..maxexp
end
end
while level.Value == maxlevel or level.Value >= maxlevel do
wait()
level.Value = maxlevel
experience = 0
end
end)
