In studio, clicking 'part' will make a wedge (triangle) part. However, it always makes it with the hypotenuse on the same side. This means the x value is what I want to be y and y is what I want to be x. How can I make a wedge with these dimensions switched? Thank you!
COMMUNITY QUESTION
How do you make wedges without a mesh?
1 answer
Rotate it. You can use Part.CFrame=Part.CFrame*CFrame.Angles(math.pi/2,0,math.pi) to switch the X/Y and keep the hypotenuse on the same face.
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3 comments
This conflicts with a script I made and it would need to be rotated on two different dimensions. Can you get wedges that have hypotenuses on, say, x z instead?
again, rotate it. It's a 3D shape, it can be rotated on all of the 3D axes.
No need to even use a script, just take the rotate tool in studio.