I have a model (a rotor on a helicopter) that spins. In studio it looks great, but in a server it skips some rotations. Its not the FPS because I slowed down the refresh speed to 20 times a second and it still skipped some rotations. I dont know how to make it look like how it does in studio in a server. Any help is appreciated, thanks.
COMMUNITY QUESTION
A rotating model works in studio, but skips rotations in game. Any help?
1 answer
local speed = 0 local Rotor = script.Parent local CenterPart = Rotor.Part3
local Transformer = MakeModelTransformer(GetBricks(Rotor), CenterPart.CFrame)
for i=1, 100 do speed = speed + .125 Transformer(CenterPart.CFrame * CFrame.Angles(0, math.rad(speed), 0)) wait(.05) end
for speed = 12.5, 62.5 do speed = speed^1.001 Transformer(CenterPart.CFrame * CFrame.Angles(0, math.rad(speed), 0)) wait(.05) end
while true do Transformer(CenterPart.CFrame * CFrame.Angles(0, math.rad(123.375), 0)) wait(.05) end
That is the loop code.
http://www.roblox.com/games/200715467/Designing-place
Thats the place
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5 comments
Can you provide the code for the spinning? Are you using BodyMovers?
No. I am using someone elses start code. But I will show the loop code.
its probbably because the simple fact that play solo can run seamlessly with little to non lag, while the server is experiencing lag making it seem like it skipps
Its not that. I can have a stable ping and fps and it can be spinning super slow and it will just skip a rotation.
hmmm