I'm trying to make a script where a message is sent once a player enters, that works, however when I added the function, it doesn't. It doesn't throw up any errors, just doesn't run. Please help? Thanks.
function onPlayerEntered()
game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
Text=("Welcome, "..game.Players.LocalPlayer.Name.."!"),
Font = Enum.Font.SourceSans;
})
end
game.Players.PlayerAdded:connect(onPlayerEntered)

2 comments
Except, when you reset, you get the message. I need it to appear once, that being when you join.
oh hmm.