Lets say I'm moving a GUI with tweenPosition.
GUI:TweenPosition(UDim2, nil, nil, TIME);
I don't want to do anything until tweenposition finishes. How do I implement this?
Events? Or do I have to use the sketchy wait() until?
repeat wait() until GUI.Position == UDim2 -- the same UDim2 from above

1 comment
Why not wait the same length of time you put in the TweenPosition (TIME)?