Ive made this game and it works perfectly with 1 player, but doesnt work with 2. it teleports 1 player into the map, after the 60 seconds is over it never comes back.
while true do
local ranNum = math.random(1,1)
wait(1)
local hint = Instance.new('Hint', Workspace)
hint.Text = "Intermission"
wait(10)
hint:Destroy()
local hint = Instance.new('Hint', Workspace)
hint.Text = "3"
wait(1)
hint:Destroy()
local hint = Instance.new('Hint', Workspace)
hint.Text = "2"
wait(1)
hint:Destroy()
local hint = Instance.new('Hint', Workspace)
hint.Text = "1"
wait(1)
hint:Destroy()
local hint = Instance.new('Hint', Workspace)
hint.Text = "Go!"
wait(1)
hint:Destroy()
if ranNum == 1 then
game.ServerStorage.Map1:Clone().Parent = game.Workspace
for i, v in pairs(game.Players:GetPlayers()) do
v.Character.Torso.CFrame = CFrame.new(Vector3.new(-8, 34.9, 47))
wait(60)
game.Workspace.Map1:Destroy()
end
end
game.Workspace.Map1:Destroy()
end
This works perfectly with 1 person, im not sure why it goes wrong. Its inside a normal script.

2 comments
on line 33?
It worked :), i dont know how but it did