Ok, I have created a model that I want to make a local model with FE, I just stuck the model in ReplicatedFirst(needs to be first) and then copied it with a local script and put it in workspace. I had a simple rotation script:
script.Parent.Parent.PrimaryPart=script.Parent
x=script.Parent.Parent
while wait(0.01) do
x:SetPrimaryPartCFrame(script.Parent.CFrame*CFrame.Angles(0,0.005,0))
end
that worked just fine as a normal script when I had it on the server. I tried transferring the script to a local script but it doesn't seem to be rotating and it has no output. I even tried sticking a local script in the players scripts to try it but it didn't work either and had no output:
sign=game.Workspace:WaitForChild("Mini Miners")
while wait(0.01) do
sign:SetPrimaryPartCFrame(script.Parent.CFrame*CFrame.Angles(0,0.005,0))
end
What exactly am I doing wrong here?

3 comments
Sorry to say but that's what I'm going for. I want to make a local script put parts on the workspace so that only the client will see them or change them. I have this giant rotating model in game that is mainly for decoration but if it lags (server client latency issue) it defeats it's perpose. I tried to get around this problem by forcing the model to be a local model and I want the client to ho
...client to own it and rotate it itself to avoid the lag.
I solved it.