Long story short, MoveTo won't move the model that spawns.
local bs = game.Workspace.battlestart
bs.Changed:connect(function()
if bs.Value == "true" then
wait(1)
local enemy = game.ReplicatedFirst.Enemies:FindFirstChild(game.Workspace.battlestart.enemy1.Value)
enemy:Clone().Parent = game.Workspace
enemy:MoveTo(Vector3.new(game.Workspace.Arena.EnemySpawns.I))
end
end)
Nothing is showing up in Output, either. The whole script works, except for the part that moves the model. I'm sure that I'm just making a stupid mistake, but I cannot seem to catch it. All help is appreciated.

1 comment
try printing game.Workspace.Arena.EnemySpawns.I